![]() ![]() Considering the low cost of the consoles, that’s a huge performance level for the price! ![]() We maintain 60 FPS on both consoles, at full 1080p on PS4 and 912p on Xbox One, at somewhere between the PC's 'High' and 'Very High' quality pre-set. The next-gen consoles have allowed us to get closer to the high-end PC experience with fewer compromises. Even then, we had to simplify and scale back a lot of the advanced PC features to get the game run on Xbox 360 and PS3 at those settings. ![]() Last generation, we had to set some realistic targets – 30fps and sub-720p resolutions – to achieve the image quality and visual effects we thought were essential to the Metro experience. Like a handful of development studios, at 4A the approach has always been to aim to stretch the most powerful PC hardware, and then see what we could preserve when bringing the game to fixed console hardware. Shacknews: What has the Xbox One and PlayStation 4 allowed the team to add to the Metro games that they were not able to in the previous generation of consoles?ĤA Games CTO Oles Shishkovstov: Bringing Metro to the previous console generation was always about compromise.
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